﻿using System;
using System.Collections.Generic;

//XNA
using Microsoft.Xna.Framework;


namespace JumpFleetGameLib.Objects.Ships
{
   public class MiningShip : BaseShip
    {       
        // Lets set the attributes for this battleCruiser Fleet
        /*******************************************************
         * Name: MininngShip
         * HP: 10
         * Speed: 5 ftpsec
         * Ammo Count: 10
         * Guns: Missles 
         ******************************************************/
    }
}
